Archive for the ‘Gaming’ Category

Elven Archers

Friday, December 10th, 2004

Most of you have no idea what Allyson has to live with on a daily basis. You’re about to hear a tale so chilling, so geeky that you’ll want to immediately send Allyson an email to express your condolences on having married such a sad nerdy mess.

Last night, when I went to bed, I had trouble getting to sleep. No, I hadn’t had coffee (and caffeine doesn’t affect me all that much anyway). No, I wasn’t worried about work/family/global politics. I had trouble falling asleep because my mind was so busy that it wasn’t prepared to shut off. Was I pondering a particularly difficult CSS issue from work? Was I trying to figure out finances on my mental calculator? Was I trying to understand some new scientific concept?

No. I was trying to make the “perfect build” in the D20/D&D system for the iconic elven archer.

In the end, I decided that arcane archer was really the best way to go if your DM/video game engine allows that prestige class. In that case, I fight with the best distribution to get you there. I initially thought Ranger 5/Rogue 4/Wizard 1 because Both Ranger and Rogue have Hide/Move Silently as class skills. Then I realized that if you took Fighter instead of Ranger, you could gain an extra two points of damage on each arrow hit—six in the event of a critical. Why the rogue levels? Quite simply, the extra sneak attack damage makes arrows more worthwhile. If you have access to the Shadowdancer prestige class, it might be fun to throw in a bit of that for the hide in plain sight class ability, which allows more frequent use of your sneak attack damage. Once you take Arcane Archer though, you should just ride it into epic levels.

Now then, this isn’t a perfect solution. I see problems with the build right off the bat. Each level of Rogue depletes your base attack bonus and gives you fewer possible attacks per round. I’d have to make a spreadsheet(1) to determine whether it would be better statistically to take the lack of sneak attack dice in favor of more chances to hit.

Allyson doesn’t deserve this fate.

Footnotes

  1. Yes, I did just say that. This is a cry for help.

A Story To Tell

Friday, April 2nd, 2004

I feel somewhat victorious today. I do a lot of thinking on the way to work, you see. The thirty minutes that it takes me to walk to work afford me a chance to be alone with my thoughts and whatever music I choose to listen to on my iPod. Today, I figured out the details of a high fantasy plot that’s been shaping up in my head for some time.

You see, I retired my first D&D character Lucanth from active play several months ago. I felt that I was doing a disservice to the character, you see, because he seemed destined for some kind of fall. He was the consummate tragic hero, striving to do right but constantly failing in the attempt due to his own character flaws. The story, however, was epic in nature, and if you’ve ever played D&D, you know that such epic storylines never seem to work at the gaming table. When you’re fantasy gets too grandiose, it just doesn’t come together all that well in the shared storytelling medium that is tabletop gaming.

Today it all dawned on me. I saw the plot. I saw the rising action. I saw the delicate crossroads that would decide the resolution. I wrote it all down in an email to Allyson to make sure that my thoughts were well-constructed and reasonable (or at least reasonable within the realm of high fantasy). I’m hopelessly in love with this story now.

All I have to decide from here is which choice would eventually be made at the climactic moment of truth and what exactly I want to do with this plot. I could write it as a fantasy novel after all. Heck, I could even publish it as open content here at Bactroid.net, but I would have to be concerned with how this would fit within existing Wizards of the Coast intellectual property. I could re-write the idea in a completely unique fantasy world of my own design just using the plot elements and characters, but that would be a pretty big undertaking involving world construction. I guess if I’m intent on moving forward with this project, that’s what I’d have to do. I also have to decide how to integrate this within the shared campaign world of my gaming group (if at all). Perhaps I’ll run the idea past the circle of DMs and see where they might like to go with all this. I think it helps to think of the story as completely independent of all that though. Lucanth and his story are a lot easier to manage as artistic constructs of myself as an author. It allows me to be the undisputed god of my little literary creation, concerned only with the tale that’s asking to be woven.

The Wizard’s Gambit

Monday, March 8th, 2004

Over the weekend I was in a bookstore. Now this is by no means an uncommon occurence as I typically spend several hours in bookstores every week, rummaging around in the stacks looking for the elusive perfect book to read. What was uncommon was that, riding the wave of an excellent gaming session last weekend, I was in the gaming section for the first time in months. What I saw was rather like stepping into a time machine set to take me back to five years ago.

I don’t really have anything against second edition AD&D really. The Baldur’s Gate series is still one of my favorite video game series of all time—a franchise that has racked up over two hundred dollars of my hard-earned cash. Some of my favorite gaming sessions were spent with my first real gaming group, rolling our dice, calculating THAC0, and playing with some of my favorite characters I ever rolled 4d6 for.

Having said all that, I readily admit that I was absolutely thrilled with third edition came out. My clerics could now wield swords. My elven characters could “dual-class” all to hell, and my human fighter now had a legitimate way to become a ranger in mid-career. I took to the system like a fish to water, learning to love the new mechanics (especially the spiffy keen skills system) and no-subtraction-required combat.

The best thing that 3e ever did, however, was unify the gaming community. You see, in the time that I’ve been a gamer, I’ve never met a group that played straight-up AD&D second edition. There seemed to be some sort of itch that each group needed to scratch. There were the kits from the class specific splat books. There was the whole Combat and Tactics character system. There were house rules out the wazoo. The likelihood that you could take your favorite character and play a pickup session with another gaming group was essentially nil. The advent of 3e, however, made it very likely that you could take your character and play him at any other gaming session. As a DM, adding new folks to your gaming group was never easier because you could just tell the new players that anything within the Players Handbook was fair game.

Of course, there was some degree of branching that took place in those first few years after 3e really started to take off. The class-specific books reared their ugly heads again—though for the most part they confined themselves to new prestige classes and spells rather than wide sweeping rule changes and options. Different campaign settings added more feats, spells, and prestige classes. A few of the additions were ill-considered and broken, but by and large, the additions worked within the 3e system.

While my gaming group hasn’t fully converted over to the new 3.5 edition of D&D, my first explorations of the differences have been mostly positive. It appears that, on the whole, Wizards of the Coast has corrected the obviously broken spells and game mechanics, fixing the haste spell and giving a better-designed ranger class as just two examples.

I’ve been out of gaming mode for quite some time now. I honestly just haven’t been all that interested in any form of gaming beyond video games. My subscription to Dragon has lapsed. I haven’t hung around the Wizards message boards for months now. I haven’t even glanced at the latest gaming books to arrive at the local bookstores. As a result, a quick look at Unearthed Arcana on the new releases shelf took me by complete surprise.

If you’re unfamiliar with Unearthed Arcana, a basic summary is that it offers an optional rule change for just about every foundation rule in D&D 3.5. Don’t like the way the specialist wizards are done? Try one of the new specialist mages that completely change the development of the class. Want to play an elf but can’t decide on a class? Just skip classes and level up as a paragon. Want to play a paladin of a different alignment? Perhaps a paladin of slaughter will be right up your alley. Perhaps you’d like to really min-max your character by collection more feats by adding flaws to your character. Thumbing through the book, I was struck by how much like Combat and Tactics this book really was.

Moving over to the gaming section proper, I discovered a book called Complete Warrior and saw in the future releases that there was a Complete Divine on the way. The similarity to the previous second edition “complete” series had me checking my watch to make sure that it was, in fact, still 2004.

I had always thought of the various kits and player options from second edition as being an attempt to “fix” various problems within the base rules. I have yet to encounter a character idea that I couldn’t express using just the content of the 3e Player’s Handbook. Though different feat combinations, skill choices, and free multi-classing, I can represent nearly any fantasy character using only the base character classes and races. The ability to take different prestige classes offers me even more options for character design. Books like Unearthed Arcana offer no or little play benefit with a terrible cost attached—the Balkanization of D&D.

“Yeah, I’d love to game with you guys! I’ll bring in my half-elf paragon, with levels in paladin of tyranny and invoker with innate energy substitution. I’m thinking progressing toward the prestige class version of ranger.”

I understand that Wizards of the Coast is just a corporation trying to sell books to make profits for their shareholders, but there was a wonderful simplicity to just gaming with the core rule books.

Retirement

Wednesday, September 17th, 2003

I have just sent an email to some of my gaming folks about my recent decision to retire my oldest D&D character Lucanth. I guess Lucanth is now officially an NPC.

Today I decided that the next time I get to play a character and have an understanding DM, I want to play a Moogle Black Mage named Mogpo. In 3e terms, I’d treat this character as a halfling sorcerer for all intents and purposes (except physical description and behavior) and just select spells that mirror the Final Fantasy spell lists. I think it could be a lot of fun personally.

Somehow I get the feeling that no one will actually let me do this though.

City of the Spider Queen

Monday, December 30th, 2002

We started the City of the Spider Queen module at gaming yesterday. I’m the DM for this one, and I think that it’s going to be a fun adventure.

Ziggy Played Guitar

Sunday, November 24th, 2002

In the past 24 hours, I have listening to “Ziggy Stardust” more times than I can count—both the original David Bowie version and the Bauhaus cover from Gotham.

Gaming today! Woohoo! I get to play Lucanth for the first time in a long time.

Me and My Some-timers Disease

Thursday, November 21st, 2002

In reading Troy Denning’s latest Forgotten Realms novel The Sorcerer, I find that I’ve forgotten a lot of the details from the first two novels. I believe that I should re-read them to refresh my memory before launching into the latest novel. Of course, that will be tough for me because I’m eager to read about what happens to Evereska since one of my characters in D&D (Lucanth, for those of you wondering) is supposed to be from there.

So Who’s the DM Again?

Friday, November 8th, 2002

It looks like I’ll be running that first-level D&D game on Sunday. I should get off my rear and actually come up with something for the players to do.

Technorati Tags:

Time to Break Out the Character Sheets

Wednesday, November 6th, 2002

I just talked to Toby via phone, and it looks like we’re going to be gaming first-level D&D characters this weekend for a little one-time adventure since Anne will be away this weekend. I have a few new character ideas that I’m eager to try out, but I don’t know which one to actually roll up (or point-buy if that’s my choice). I’m pretty excited about this—not as much as getting to play Durga last weekend but excited nonetheless.

Yes, I am a huge nerd. I apparently revel in it.

Technorati Tags:

Bhaalspawn

Monday, October 21st, 2002

Over the weekend, I went to the Apple Store in Tampa’s International Mall and found a copy of Baldur’s Gate II for the paltry sum of $34.95. Now I can actually play BG2 again. If Baldur’s Gate used 3rd Edition/D20 rules, I think it would be pretty close to the perfect video game.

Technorati Tags: , , ,