Archive for the ‘Video Games’ Category

Gadget Lust

Thursday, October 26th, 2006

After playing around on Jason’s Xbox 360 over the weekend, I have this terrible urge to buy one so that I can play Lord of the Rings: Battle for Middle Earth II. And probably Oblivion. And FIFA 2007 on a next-gen console. The Live feature really impressed me honestly. The ability to see what your friends are currently playing and contact them directly even if you’re playing a different game or no game at all was very impressive to me. I’ll admit that I kept playing Everquest for a solid six months after I wanted to quit just so that I could stay conveniently in contact with people in-game.

My only gripe about the console is that there isn’t exactly a wealth of games that I typically like to play. Turn-based RPGs make up the vast majority of the gaming that I actually manage to do fit in. The Xbox market has always been one that centered around the “hardcore” gamer with its first-person shooters and realistic sports games. Me? I’m something between a casual gamer and a hardcore gamer. I love tinkering and learning a system, but when something requires too much manual dexterity I’m more likely to put the damn controller down than to really learn how to be successful.

I might well save up my spending money and then use my Christmas bonus to buy a 360. Or I could just snap and throw one on my Best Buy card. I freely admit embracing chaos as a guiding life principle.

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Wii Probably Won’t Buy One Right Away

Wednesday, October 11th, 2006

Apparently Nintendo has done a great job marketing the Wii to programmers and other IT professionals. I say this because nearly every other day someone I work with asks me whether I’m going to buy a Nintendo Wii when it’s released on November 19. A lot of the people asking me aren’t even gamers. I think that the strange new controls for the system are actually working for it in terms of getting the word out. I wouldn’t be surprised to hear that it has been featured on most of the morning talk shows on the week of the release.

To answer the question on everyone’s lips, no, I probably won’t be buying a Wii right away. Most folks have a hard time believing this, but I’m actually not a console early adopter. I didn’t get a Game Boy Advance until my friend Jason gave me one for my birthday. I didn’t buy a Game Cube for at least a year after it was out, and I didn’t own a PS2 until Allyson and I got married in 2001. Really the only system I bought shortly after launch was the Nintendo DS (and subsequently the DS Lite). Games tend to drive my purchase of a system. I don’t own an Xbox 360 because there are zero games that I want badly enough to spend $400. The Wii is currently in the same category. The new Zelda game looks impressive, but I haven’t ever finished Wind Waker for the Game Cube.

Let me tip you off to a sure fire, dead cert way to determine when I buy a console. Look for the first release of an exclusive Castlevania game for that system. I bought a Playstation just to play Symphony of the Night. I bought an N64 just for Castlevania 64. I absolutely devoured Dawn of Sorrow for the DS. Castlevania games tend to drive my system purchases. Final Fantasy games subsequently reinforce my choice of system purchase. Everything else is just filler that I may pick up once I already own the system in question.

Don’t mistake this for apathy toward the Wii. It looks exciting. I look forward to playing it when I visit my friend Jason in the future. I hope that Nintendo’s new control scheme truly is a revolution in gaming because I’m sick of the same old “hardcore” gamer crap on the shelves. I’m just not a launch-day kind of guy.

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The Savior in the Mirror

Friday, July 7th, 2006

It’s not uncommon in Western civilization for artistic works to allude to the life of Christ in their plot and characters. Even for those who aren’t believers in Christianity, the religion serves as a convenient cultural common point for transmissions of themes involving sacrifice, atonement, and forgiveness. It should be hardly surprising to find Buddhist themes in a video game that originates in Japan. The storyline of Final Fantasy X, however, seem to be at times a discourse between the two, a conversation that reveals that, while the religions are clearly not one in the same, they are nevertheless also not two. Both have much to learn and much to teach in a face-to-face discourse.

Fair Warning

Since I intend to discuss the plot of Final Fantasy X, including the ending, you can be fairly sure that there will be spoilers involved. If you don’t wish to know plot details of the game, then you really shouldn’t read the article.

Who Belongs on the Crucifix?

In many Buddhist traditions, someone who foregoes the cessation of Nirvana in order to help others who have yet to attain enlightenment is known as a bodhisattva. These beautiful souls manage to transcend the notion of self to such a degree that they seek to help others see the true nature of reality. In Final Fantasy X, summoners seemingly take on the mantle of bodhisattva, leaving behind dreams of a comfortable life in order to ward off the destruction of Sin from those who don’t take up the summoners path. In the course of their pilgrimage, the summoners learn that their sacrifice will only earn a temporary calm, and with that knowledge in place, they still sacrifice themselves in battle for even a pyrrhic victory.

The problem, of course, is that Sin is always reborn in a new form that continues to harm others. Spira, you see, is trapped in what Auron rightly refers to as “a cycle of death spiraling endlessly”. The root of this problem lies in the church of Yevon. This false church teaches that suffering is necessary atonement through Sin, through perpetual sacrifice. The reality, in the end, lies in another path.

Defeating Sin through an adversarial relationship only leaves hate to be reborn in another form…which cycles suffering yet again. We must heal and stop samsara, the endless cycle of suffering, in order to truly resolve conflict. Eventually through bringing about the cessation of Sin’s suffering, Tidus sacrifices his very existence. The difference between the sacrifice of Tidus and the previous summoner sacrifices is key however. Tidus knows that the key to stopping the cycle is to awaken and cease the dreaming of Yu Yevon, who the Fayth tells us “is neither good, nor evil. He is awake, yet he dreams. But…maybe not forever.” The fact that Tidus is the player’s avatar in the world of Spira is the key here. We can’t be content with allowing someone else to sacrifice themselves for us. We have to be willing to take up the cross ourselves and actually be the sacrifice, and we have to give up our notion of self long enough to make that leap from saved to savior in the lives of those hurting around us. The story begins with self and ends with liberation from the very concepts of self and no-self.

This is all very familiar to Buddhists, but what can Christians take from this conversation? Quite frankly, Christ is not the only sacrifice required. You are the sacrifice. By truly sacrificing your self, you are reborn. Stop endlessly crucifying Jesus and take up the cross yourself. When we die with and like Christ, we are indeed reborn as new creatures. When we surrender ourselves to the will of God and become like Christ, we are reborn in the current moment into the fullness of life. Nothing ever changes until you surrender to that choice of choicelessness and change yourself. All else is a hollow shell of a religion. It is building a lie around the truth. As James wrote thousands of years ago, faith without works is dead.

Beyond this, there is a lesson in interdependence and interbeing to be found here. Sin, the characters realize, is just as much a victim as are those suffering on Spira. Sin is always a guardian from the summoner’s party who becomes trapped in the cycle of suffering in an attempt to defeat the cause of the suffering. The only way to liberate Spira from suffering at the hands of Sin is to likewise liberate Sin from the cycle of suffering, to cease the habitual dreamlike reality of Yu Yevon at the core of it all. True liberation and salvation is only possible through universal liberation and salvation.

Video games as a cultural phenomenon are a unique meeting place for East and West. Final Fantasy especially has become a unique fusion of Eastern and Western ideals. That cross cultural fusion serves as a philosophical discourse between systems of thought which previously existed in isolation. Every story has a cultural lesson to teach, and when those lessons meet in an interdependent forum, you have a unique opportunity to learn and to teach that yields returns far beyond the original scale of the initial lessons.

Chain Chomp Football

Friday, March 31st, 2006

It came! It came!

Chomp Football

I got my Chain Chomp Football/Soccer Ball in the mail yesterday. This is probably the best present I’ve ever won. It’s Nintendo. It’s football. It’s perfect.

The sad thing is that I’m not being at all facetious or sarcastic.

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Goal!

Sunday, March 19th, 2006

In the December issue of Nintendo Power (issue 198), Nintendo advertised a contest to promote the release of Super Mario Strikers, a game I had been dying to get my hands on. One of the prizes was a limited edition soccer ball made to resemble a chain chomp from a Mario game. I wanted one of them quite badly, and I wished that I could just buy one. I figured that I would enter the contest just to see if I could snag one. If I didn’t, then I would just keep an eye on eBay.

This week I got a in the mail from Nintendo Power telling me that I was a winner in their Super Mario Strikers contest and that I would be taking home one of the limited edition soccer balls. Needless to say, because I’m that much of a lame fan boy, I was stoked.

I returned the prize claim form the very next day, and now I’m eagerly awaiting my new chain chomp soccer ball. I win.

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Touching Is Good

Thursday, February 16th, 2006

Nintendo and Opera are announcing that they’re going to ship a cartridge with a version of the Opera web browser, enabling DS owner (like your trusted narrator) to surf the web using the DS’s WiFi connection. I’m extremely excited about this possibility honestly.

Admittedly, being able to surf Slashdot or Fark on the go will be a cool application, but it only scratches the surface of the possibilities this opens. With properly designed web tools, you’ll be able to use your DS as a proper PDA. You’ll even be able to edit a wiki on the go. If this web browser cartridge can keep a locally saved web page, then you open the door for TiddlyWiki, and even the issue of having a WiFi connection becomes meaningless.

For years people have been telling us about how the web isn’t just a new technology. It’s a platform for development. This is the realization that Microsoft fought so hard to hide back in 1997. It’s the realization that the Mozilla Foundation and Google are using so effectively to their advantage. By giving the DS a web browser, they’ve opened the door for it to be pretty much anything else we want. If Opera DS has a Java interpreter, then we have even opened the door for emulation of older systems.

And that is why I’m extremely excited.

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Moogle Style, Bitches

Tuesday, January 24th, 2006

One of my favorite diversions in Final Fantasy Tactics Advance on the GBA is moving my moogle gunner directly behind a severely wounded enemy and finishing him off “execution style”. The animation is just too perfect when the wounded enemy is humanoid and facing more or less toward the camera. I’ve been known to let enemies live an extra turn just so I can amuse myself in this fashion.

I bet my moogle has more kills than the rest of the clan combined.

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Animal Crossing DS

Wednesday, January 18th, 2006

I recently got Animal Crossing: Wild World for my Nintendo DS. I loved the first Animal Crossing in a way most unholy. Allyson and I played for hours every day for many months. We can still talk about animals from our town as though they were people we knew and hung out with. I bought two copies of the new game on the week of release so that each of us could have our own copy. I also bought myself a new DS in large part because I wanted Allyson to be able to play as well.

The new game is very much like the old game, and that is a truly great thing. I consider Animal Crossing for the Game Cube to be darn close to perfect. All of my favorite activities are virtually unchanged. If you already know how to play Animal Crossing, you’ll be just fine.

Nonetheless, Nintendo has made several key improvements. Selling is much easier with the stylus. I no longer mind selling a whole inventory of different goods. Building a snowman has become a daily occurrence for me because it’s much easier to control the snowballs with the stylus. The stylus also makes designing new patterns a lot more intuitive. Thankfully, they also removed the need to send off your fossils.

Wireless networking makes visiting other towns much easier and fun. Independent screens make it possible for two people to roam the same town simultaneously. It’s also nice to be able to sell an inventory full of your own native fruit at export prices at the foreign Tom Nook shop. If you want to visit my town, my friend code is 4123-7772-0340. If you email me yours, I’ll let you visit any time.

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Excitement

Monday, August 22nd, 2005

Last night, I had to stop myself from playing video games before it got too close to bedtime. You see, I was getting so pumped up from my electronic victories as Cambridge United in FIFA 2005’s career mode that I feared that I wasn’t going to be able to sleep properly if I didn’t turn off the machine and do something more sedentary for a while. I would describe the thrilling details of my 2-1 comeback victory in a game that in no way affected even my virtual league standings, but really that’s a place to which I shudder to think I might be capable of going.

Today, I used the remnants of a Best Buy gift card I got by way of a rebate to purchase my very own copy of Moby’s The Teany Book, a tome that I’ve been lusting after ever since I first saw it in a bookstore. Moby is cute. Now when you read that statement in an electronic form on a web page or RSS feed, it fails to capture the raw heterosexual enthusiasm with which I make that statement and ensuing uncomfortable silence it usually provokes in those unfortunate enough to witness the display in person. For reasons that have absolutely nothing to do with logic, if I could look like any man other than myself, I would choose Moby in a heartbeat. This, I assure you, is no odder than my wife declaring that she would be gay for Morrissey. We’re made for each other, and The Teany Book is now third in my reading queue. I intend to read it just as soon as I finish chuckling my way through Fever Pitch and giggling my way through Erotic Tales of the Victorian Age.

This, dear reader, is why you read my ChangeLog. You’re welcome.

9-1-1

Sunday, May 29th, 2005

I called 911 for the first time yesterday. While very real emergencies have definitely happened in my life, I’ve never been in a situation where it seemed prudent to call emergency services. I’m not sure that was the case yesterday either, but the management at Sun Island/Sun Bay/Sun Harbor is so abysmally incompetent that I was forced to. You see, my ignorant redneck neighbors had their door open all of yesterday. Now admittedly, this isn’t that odd of an occurrence around here. Our international students often just open the doors to either clear out cooking smoke or just to get a cross breeze flowing through their apartment. What made this eerie, however, was that no one was home. All day. And yet the door was standing wide open with furniture upside-down on the floor. Perhaps there was a burglary? Perhaps they abandoned the apartment and were trying to cause damage to it? Perhaps something bad had happened to the ignorant bastards? In any event, any animal or vagrant could choose to take up residence in there with the door standing wide open. I called the weekend emergency number for the complex but the response back from maintenance was that I should call the police—which I promptly did.

The officer who came out was quite helpful. He, too, seemed disgusted by the trash that our neighbors just leave laying around outside. He called for backup to “clear” the apartment, which involved them searching the place with guns and flashlights drawn. He told me afterwards that it looked like they were moving out because the only thing that had any amount of possible value was the couch overturned on the floor. He told me to call them back if anybody out of the ordinary was hanging around, and he also suggested that I might call the apartment management to have them lock the damn door. I thanked him and shook his hand (which was odd in and off itself) and went back inside to call maintenance back. I don’t think they ever came back to lock the door.

Now the even more weird part is that this wasn’t the first time that day that someone had called 911 from our apartment complex. There was apparently a small fire in one of the old Village Park apartments. When Allyson and I got back from sushi dinner and a commodity fetish run to the bookstore, there was a swarm of fire trucks all over our complex—probably seven or eight trucks total with four or five hook and ladder trucks. It seems a safe bet to assume that they got the fire under control since there wasn’t really any visible smoke or even any real trace of smoke that my nose could detect.

In other news, Karen and her enthusiasm for the game have convinced me to buy a used copy of Dead or Alive Extreme Beach Volleyball. The game is so amazingly over the top that Allyson and I are laughing our heads off. While you’re talking to them, the girls will seductively writhe on the sandy ground in bathing suits designed to channel the sand directly into their asses. I can only assume that it’s some sort of attempt to make a pearl. The most over the top thing I’ve seen thus far, however, is Hitomi dragging her crotch along a horizontal tree trunk while declining my offer to be my partner. I love it. I’ve been a big fan of beach volleyball since like middle school or so, and this game blends that sport with the friendship-building of Animal Crossing and more needless crotch and boob shots that I see on Cinemax in a given day.